TrinkerMedia Wrestling Project

Wrestling as a form of expression.

TrinkerLogoWhat is TrinkerMedia

TrinkerMedia is a branch of the alias I use on the industry to present my work. I started posting and developing as Trinker in 2003.
Unlike the Trinker word in german, the origin of Trinker comes from “trincado” which means  lucky streak, which then I anglicized in order for it to be more commercial and universal.

At the moment I teach several design disciplines on a university in the south east of England, I am also currently working as a freelance for several projects here in the United Kingdom as well as Spain, Mexico and Holland.

Introduction

As human beings we have been always hiding beneath masks, they do not have to be face masks; they do not have to be made of wood, silk or even iron. However, society encourages us to wear a mask in order to be accepted into it. Using a physical mask enables us to represent something that we are not, or possibly something that we really want to be, or even something that we truly are and we are not even aware of it.

What if we decide to use these masks, not because we have to, but because we want to? What kind of person would you become? A super hero? A villain?

Well, this is what wrestlers do. They create their own costumes, their own masks and impregnate on them all their memories, their culture, their history and their deepest hopes and dreams in order to be somebody in their world. The use of masks comes from ancient traditions in diverse cultures and the design of them represent the most important part of a character because through it, is communicated the essence of the character.

This research will be focused on understanding the background and history of each mask design through an extensive graphical analysis in order to achieve a wider knowledge of how graphical components plays a fundamental role in the identity construction of a character.

As a Mexican graphic designer, my work is imbued with a mixture of cultures, colours and ideologies.  For this material compilation, the work itself is a combination of art and technology which encompasses the identity of my culture.
The idea itself is to present Mexican wrestling and the mask designs especially. There is an immense cult following for Mexican wrestling notably in Japan, the United States and, of course, Mexico.  My work introduces the audience to the hidden world behind the wrestling mask and furthermore, opens doors to the mexican wrestling world.

Most of my work is meant to interact with the audience so they are able to become involved with the characters and the sensations invoked by their designs. This interactive material, combined with the printed material function together thus creating an integral and multi-skilled project.

Objectives

  • To generate a general understanding of the use of masks in the Mexican wrestling world (historiography, social context and iconography).
  • To generate an understanding regarding the graphical aspects of the wrestling masks.
  • To create a wrestling mask typology (Purpose, character and visual composition).
  • To compare the relation Wrestler – Designer, Designer – Wrestler, within the creation of the mask and development of the character.

Context of the Research

In the last years, several books about Mexican wrestling have been published. However, all these books have always been photographic journals and nobody has attempted to analyse in depth and categorise the masks used. One of the principal tasks as a graphic designer is to deliver proper visual information in the most accurate way. In this sense, it is fundamental now to analyse the empirical information that designers and wrestlers use to develop their own designs, and search for a visual understanding of the process and result.

The research about the wrestling phenomenon has been focused almost exclusively on the social aspect of the sport, becoming necessary a study of the artistic aspect of the characters and specifically of their masks, which are the central part of the personage. Through this investigation will be revealed an unexplored facet of this sport and its relation with graphic design, fine arts, fashion, popular culture, marketing and Mexican history.

Methodology

For the development of this project four (so far) stages have been considered.

  • Gathering information of the personal and professional process of each individual to develop the character and design. This will be achieved by several interviews directly with the wrestlers, the mask designers and the people who knit them, documenting the information on video and photo.
  • The creation of a photo graphical journal.
  • The graphical, social and historical analysis of the characters.
  • Typological catalog for each one of the wrestling masks.

Current Outputs or Media

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s